Illuminating the Game: Building a High-Performance 2D Lighting Engine
How I went from 10 FPS to 144 FPS by abandoning geometric subtraction and adopting Alpha Compositing, Caching and Downscaling in Java Swing.
How I went from 10 FPS to 144 FPS by abandoning geometric subtraction and adopting Alpha Compositing, Caching and Downscaling in Java Swing.