Illuminating the Game: Building a High-Performance 2D Lighting Engine

How I went from 10 FPS to 144 FPS by abandoning geometric subtraction and adopting Alpha Compositing, Caching and Downscaling in Java Swing.

February 22, 2026 · 4 min · Vasilije Jukić

The Accidental Game Engine: My Journey with Merciless Warrior

How a simple curiosity about Java Swing evolved into a full-fledged 2D platformer with a distributed backend, a real-time data pipeline, and a lot of lessons learned.

August 19, 2024 · 4 min · Vasilije Jukić